27 years is a long time to keep anything going, much less a successful video game franchise, but despite the series age, Mortal Kombat 11 proves that this old dog still has some fight in it.
The first and most important thing to talk about in Mortal Kombat is, well, the kombat. Like other entries in the series, it’s easy enough to pick a kharacter and do well, but the surprisingly in depth general AND kharacter specific tutorials give players that really want to sit down and main a character and get into the mechanics down to frame information the ability to really hone their skills.
Kombatants are given 2 new meters, one offensive and one defensive, to spend on things such as enhanced special moves or the ability to break out of kombos with proper timing. The xray moves that were introduced back in Mortal Kombat 9 that kould be used by spending a completely full special meter have been replaced by fatal blows, which lets a character that is down to the last bit of their health unleash a devastating komeback attack in an attempt to even the odds or secure a round win. These make extremely powerful moves feel less cheap and more of a way to help a kharacter that is struggling a chance to make a last minute upset.
As always, the game’s fatalities are delightfully gruesome and some are just straight-up hilarious.
An example would be Johnny Cage ripping an opponent in half and using them as a hand puppet to make an extremely bad pun. Writing about it just doesn’t do it justice. You just have to see it to see what I mean.
Another area where MK11 makes improvements is in the game’s story mode.
Mortal Kombat isn’t known for having great stories, and most of the ones that are passable are just straight up korny, but MK11’s story is actually very well done and takes full advantage of its ridiculous timeline merging plot to pull of some great character moments (I won’t spoil anything, but Johnny Cage has some particularly great moments). Not every aspect of the story hits though, and its not from the writing as much as it is the voice acting.
Basically every kharacter sounds great with the exception of one: Sonya Blade.
She is voiced by former UFC fighter and kurrent WWE superstar Ronda Rousey, and gives one of the worst voice acting performances I’ve heard in a video game in a very long time. The mix of her voice feels off from the rest of the kharacters, and her delivery of the lines is extremely monotone. I understand wanting to get a prominent figure to voice a kharacter in the game, but her performance isn’t what an important kharacter like Sonya needs or deserves. One other negative in MK11 is the Krypt. For those who do not know, the Krypt is where players go to spend the kurrency (koins) they win by playing the game on new kostumes, fatalities, and brutalities. The chests locations are randomized and can be reset by spending koins as well.
The issue with the krypt is that there is SO much to unlock that players will spend far too much time trying to unlock everything, and players that want to use the time krystals kurrency that they obtain by spending real money, they would realistically have to drop thousands of dollars before they kould get every single kollectible. It adds unnecessary grind to the game and is a big black spot on an otherwise incredible game. I didn’t delve too much into the online besides seeing how well it ran. It runs well, but I am also very bad and got wrecked by nearly every single player I fought against but that’s my fault for spamming the same kombos over and over again.
Mortal Kombat 11 is an incredible game.
Arguably the best game in the series. While there are some things I didn’t like about it, they didn’t take away from my enjoyment. Now that summer is here I’m ready to become the best Jax main I kan be (which is still not that good) and play this game for a good amount of time to come. This victory may not be flawless, but it komes extremely klose.